Tier list
Ranked by value, not vibes
One metric, applied to everything you can buy with cash: damage bought per $1,000. No opinions, no community polls — just the shop prices divided into the shop stats.
S
Absurd value. Buy these until the slots run out.
| Unit | Category | DPS | Price | DPS per $1K |
|---|---|---|---|---|
| KA 47M | Missiles | 40 | $200 | 200.00 |
| Bandit I | Missiles | 90 | $600 | 150.00 |
| R60 | Missiles | 150 | $1.4K | 107.14 |
| Big Dipper | Missiles | 210 | $3.1K | 67.74 |
| AMG-88 | Missiles | 270 | $6.1K | 44.26 |
| XA-58 | Missiles | 330 | $11.3K | 29.20 |
| Hydra 90 | Missiles | 400 | $20.1K | 19.90 |
| YJ-28S | Missiles | 470 | $34.3K | 13.70 |
| DF-17S | Missiles | 530 | $56.5K | 9.38 |
| Giant Eagle | Missiles | 610 | $89.1K | 6.85 |
| Wave 2 | Missiles | 680 | $133.4K | 5.10 |
| AMG-86 | Missiles | 750 | $185.7K | 4.04 |
| Militia III | Missiles | 830 | $231.4K | 3.59 |
| Harpoon II | Missiles | 900 | $416.5K | 2.16 |
| Greataxe | Missiles | 980 | $749.6K | 1.31 |
| AP 150 | Anti-Air | 48 | $44K | 1.09 |
| AP 110 | Anti-Air | 20 | $20K | 1.00 |
| USR 1000 | Missiles | 1,050 | $1.3M | 0.81 |
| AP 300 | Anti-Air | 77 | $97K | 0.79 |
A
Strong value. The reliable backbone of any base.
| Unit | Category | DPS | Price | DPS per $1K |
|---|---|---|---|---|
| AP 680 | Anti-Air | 115 | $155K | 0.74 |
| AP 580 | Anti-Air | 90 | $125K | 0.72 |
| AP 980 | Anti-Air | 133 | $185K | 0.72 |
| Laser defender | Anti-Air | 150 | $213K | 0.70 |
| Shrine RBS 15 | Missiles | 1,130 | $2.4M | 0.47 |
B
Fair. You are starting to pay for durability, not output.
| Unit | Category | DPS | Price | DPS per $1K |
|---|---|---|---|---|
| Cromwell | Anti-Air | 170 | $469K | 0.36 |
| Anode Defense | Anti-Air | 210 | $1M | 0.21 |
C
Expensive. Bought for health or radius, never efficiency.
| Unit | Category | DPS | Price | DPS per $1K |
|---|---|---|---|---|
| Vulcan | Anti-Air | 258 | $2.3M | 0.11 |
D
Prestige pricing. Only worth it when cash has stopped mattering.
| Unit | Category | DPS | Price | DPS per $1K |
|---|---|---|---|---|
| AS 440 | Anti-Sea | 53 | $1.5M | 0.04 |
| Specter | Warships | 157 | $6M | 0.03 |
| Viper | Warships | 260 | $18M | 0.01 |
| Laser Breaker | Anti-Sea | 71 | $5M | 0.01 |
| Devastator | Warships | 385 | $45M | 0.01 |
| Anode Assault | Anti-Sea | 101 | $12.5M | 0.01 |
| Vulcan-M | Anti-Sea | 160 | $20M | 0.01 |
| Aegis | Warships | 489 | $90M | 0.01 |
| Quad-Vulcan | Anti-Sea | 202 | $62.5M | 0.00 |
| Centurion | Anti-Sea | 270 | $100M | 0.00 |
| Talon | Warships | 575 | $220M | 0.00 |
Why cheap units dominate this list
Across every category, price scales far faster than stats. Missiles gain 28x damage for 12,000x the cost. Warships double in price per point of damage at every rung. If your only question is “how much damage does this dollar buy”, the answer is nearly always the bottom of the shop.
What this metric deliberately ignores is health and, for anti-air, radius. Those are the real reasons to buy up-tier — surviving a barrage and covering ground. Read the tier list for spending efficiency, not as a statement about what wins fights.
Off the scale: the Robux units
Peace Keeper, Mini-Shield, Hornet, Obsidian have no cash price, so they cannot be ranked here. Peace Keeper in particular does 10,000 damage — 8.8x the best cash missile — for 480 Robux. Any tier list that ignores it is not really answering “what is the best missile”.